public class SCILLBattlePassChallengeItem : MonoBehaviour
This component will handle UI for a challenge of a battle pass level. It will update progress whenever the challenge progress changes.
It listens on the
OnBattlePassChallengeUpdate delegate of the SCILLBattlePassManager and
will update the progress accordingly.
Please note: This class is intended to be used with the SCILLBattlePassLevels
component (set as prefab for a challenge). As SCILLBattlePassLevels does hide
all challenges that are not in progress, this class does not handle challenges that are not
in-progress correctly, i.e.
the progress bar is always visible, as the goal. If you want to implement special behavior, derive this class and override
the UpdateUI function to adjust UI accordingly.
public UnityEngine.UI.Text challengeName;
Text UI that is used to render the challenge name.
public Slider challengeProgressSlider;
Progress slider that is used to show the progress of the challenge. Remove the handle as this is a non-interactive display of the current challenges progress. The progress will automatically updated whenever the challenge progress changes.
public UnityEngine.UI.Text challengeGoal;
Text used to render the challenge progress and goal in this format:
public Image challengeIcon;
The BattlePassLevelChallenge has a
challenge_icon setting. This is a string value that
you can set in the Admin Panel. The class will try to load a sprite with the same name from your Asset database and will
set that as the sprite of the connected
Please note: The sprite is loaded at runtime and must be within a
Resources folder in your Asset database so that Unity
exposes that asset so that it can be loaded dynamically.
public void UpdateUI()
Trigger a UI update. That is done automatically whenever the challenge changes. However, you might also trigger an update of the UI manually.