4Players SCILL
SCILL is a data driven platform providing various services for developers. Today, these services include:
For Non-Developers
Quick jump to infos about the Admin Panel.
Also, you should communicate with your developers about event-types used in your project and with which meta data: Event Types.
SDKs
SCILL offers extensive SDKs for Unity and Unreal with production ready, fully functional cloud-based prefabs for battle passes, challenges and leaderboards. Drag then in your game, setup content in our web-based Admin Panel and that’s it! No further updates required, as everything can be controlled from the cloud. Our Unreal SDK offers Blueprint in C++ support.
WebGL Browser Demo
Check out all these features directly in your browser by playing our WebGL based game “Arcade Racer”. It features Battle Passes with car rewards, challenges and a leaderboard for the fastest lap times.

Roadmap
We have new features in the pipeline and will be rolled out in Q3 2021.
User profiles | You will be able to save and use user profiles and user data, including user metadata, user XP and levels. |
User wallets | A blockchain-based user wallet system will be used to guarantee the authenticity and history of user wallet states. An inventory module based on the same principle will be built later on. |
Value Proposition
Self-Service | Admin Panel, extensive documentation and easy to use tools. If you don’t want to, you don’t need to talk to anyone to implement SCILL into your application or service. |
Affordable prices | No server costs or traffic, no administration required. Fixed prices for piece of mind for smaller companies and individuals and pay what you use pricing for larger companies and enterprises. |
SDKs | Easy to use SDKs for all major programming languages and game engines and well-documented REST-APIs including public OpenAPI specification. |
Reliable | Robust and reliable APIs with long-term support being aligned with release cycles of Unity and Unreal. |
Designed to scale | Create as many challenges as you like and send as many events as you like. We operate a world-wide net of nodes. Traffic is automatically routed to the best available location. |
You can test SCILL without any coding or signing up. We have created sample challenges, and an interactive guide to experience SCILL and to learn how everything works together. Just open our Playground application in your browser.
The Admin Panel
The Admin Panel is your place to setup your application, get your API key and add content to the services. In the Admin Panel you create your challenges and battle passes with easy to use editors. Analytics give you insight into the performance.

Although in context of the Unity Engine this video contains useful information about the admin panel independent of chosen SDK!
SCILL Playground
In our Playground application you can play around with challenges you have setup in the Admin Panel, you can send events and generate code for integration.

You’ll find the Playground app here: https://playground.scillgame.com.
Getting Started
Implementing SCILL is easy by using our SDKs. If you use another game engine or you have built your own, we have documented our REST-APIs in the API-Reference.
- Products
- Guides
- API Reference
- Admin SDKs
- SDKs
- Events Reference
- Examples
- Web Components
- Assets
- Integrations
- Tech-Support
- FAQ
Examples
We have compiled a couple of examples and tutorials you can follow to understand the tools we provide and how to make use of them. We’ll also show code, examples and provide source code you can use as a starting point for your own integration.
FAQ
If you have questions try to find an answer in our FAQs. Otherwise, please contact our Tech-Support.