4Players SCILL

4Players ODIN

SCILL is a data driven platform providing various services for developers. Today, these services include:


Add challenges and referral programs to your app or game

Battle Passes

Add another layer of monetization to your game with our Battle Pass System


Add flexible leaderboards to your app or game

For Non-Developers

Quick jump to infos about the Admin Panel.
Also, you should communicate with your developers about event-types used in your project and with which meta data: Event Types.


SCILL offers extensive SDKs for Unity and Unreal with production ready, fully functional cloud-based prefabs for battle passes, challenges and leaderboards. Drag then in your game, setup content in our web-based Admin Panel and that’s it! No further updates required, as everything can be controlled from the cloud. Our Unreal SDK offers Blueprint in C++ support.

Unity SDK

Our Unity SDK features full support for all available platforms and provides production ready and easily customizable UI prefabs.

Unreal SDK

Our Unreal SDK features full support for all available platforms and comes with Blueprint and C++ support and provides customizable UI components.

WebGL Browser Demo

Check out all these features directly in your browser by playing our WebGL based game “Arcade Racer”. It features Battle Passes with car rewards, challenges and a leaderboard for the fastest lap times.


We have new features in the pipeline and will be rolled out in Q3 2021.

User profiles

You will be able to save and use user profiles and user data, including user metadata, user XP and levels.

User wallets

A blockchain-based user wallet system will be used to guarantee the authenticity and history of user wallet states. An inventory module based on the same principle will be built later on.

Value Proposition


Admin Panel, extensive documentation and easy to use tools. If you don’t want to, you don’t need to talk to anyone to implement SCILL into your application or service.

Affordable prices

No server costs or traffic, no administration required. Fixed prices for piece of mind for smaller companies and individuals and pay what you use pricing for larger companies and enterprises.


Easy to use SDKs for all major programming languages and game engines and well-documented REST-APIs including public OpenAPI specification.


Robust and reliable APIs with long-term support being aligned with release cycles of Unity and Unreal.

Designed to scale

Create as many challenges as you like and send as many events as you like. We operate a world-wide net of nodes. Traffic is automatically routed to the best available location.


You can test SCILL without any coding or signing up. We have created sample challenges, and an interactive guide to experience SCILL and to learn how everything works together. Just open our Playground application in your browser.

Open Playground

The Admin Panel

The Admin Panel is your place to setup your application, get your API key and add content to the services. In the Admin Panel you create your challenges and battle passes with easy to use editors. Analytics give you insight into the performance.

Although in context of the Unity Engine this video contains useful information about the admin panel independent of chosen SDK!

SCILL Playground

In our Playground application you can play around with challenges you have setup in the Admin Panel, you can send events and generate code for integration.

You’ll find the Playground app here: https://playground.scillgame.com.

Getting Started

Implementing SCILL is easy by using our SDKs. If you use another game engine or you have built your own, we have documented our REST-APIs in the API-Reference.


We have compiled a couple of examples and tutorials you can follow to understand the tools we provide and how to make use of them. We’ll also show code, examples and provide source code you can use as a starting point for your own integration.

Tetris (JavaScript)

We integrated various challenges into this React based browser Tetris game. Check out how we completely changed the game by just adding a couple of challenges to the game.

Tanks (Unity)

We took this simple but fun open source Unity tank game and added challenges to it. Use our example code as a starting point for your own Unity based project.

Arcade Racer (Unity)

Our Unity based WebGL Arcade Racer features Battle Passes with car rewards, leaderboards and challenges. An extensive guide shows how these features have been implemented.


If you have questions try to find an answer in our FAQs. Otherwise, please contact our Tech-Support.