INTRODUCING ODIN BY 4PLAYERS

Voice chat for your apps, games and websites

Crystal clear 3D voice chat with deep game engine integration for Unity and Unreal (UE4 & UE5)

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Real-Time 3D Spatial Audio

ODIN integrates seamlessly into Unity and Unreal Engine and provides 3D spatial audio with occlusion.

Massively Scalable

ODIN supports hundreds of concurrent users in the same room with automated partitioning of data packets based on position and super efficent servers.

Features That Speak for Themselves

Deep Game Engine Integration

ODIN is integrated directly into Unity and Unreal Engine 4 and 5, offering a seamless and powerful integration into new and existing apps, games and applications.

Deep Game Engine Integration
Host Yourself or Get Hosted

Our software runs in the highly optimized 4Players Cloud or you can host servers yourself in any cloud you want or on-premise on your own hardware.

Host Yourself or Get Hosted
Outstanding Voice Quality

Our proprietary technology based on latest internet technologies like QUIC/HTTP3 is built specifically for voice and low-latency data synchronization.

Outstanding Voice Quality
Real-Time Data and Networking

Unlike comparable tools, ODIN is integrated directly into existing game engines, offering a seamless and powerful connection.

Real-Time Data and Networking
Native Apple Swift SDK

Implement real-time voice in your macOS, iOS, tvOS and watchOS apps with our native Swift SDK. It’s easy to use and integrates seamlessly into your existing code.

Native Apple Swift SDK
GDPR Compliant

Privacy and security is very important to us. ODIN is completely user agnostic and we don’t harvest any data or tell you how things should work or look. You are in complete control.

GDPR Compliant
Horizontally Scalable

Our server is a single binary that can be scaled horizontally with ease using standard container orchestration software like Kubernetes, ECS or Openshift.

Horizontally Scalable
Web SDK

We provide a JavaScript/TypeScript SDK that can be used to integrate ODIN into any web application or website and that is even cross-platform compatible with your Unity or Unreal Engine app.

Web SDK

What Others Say

Supported Platforms

Different platforms, same code, equal performance. We support all major platforms, including iOS, Android, Windows, Mac, Linux, and more.

Windows Windows Apple Apple Android Android PlayStation PlayStation Nintendo Switch Nintendo Switch XBox XBox Linux Linux Unity Unity Unreal Engine Unreal Engine

Our USPs

This table shows strengths and weaknesses of various voice SDKs available in the market.

FeatureODINPhotonTeamSpeakAgoraVivoxEOS
Pricing models
Cloud hosting
Self hosting
Traffic included
Users per room
2000+50100012816
SDKs
Deep Unity Integration
Deep Unreal Engine Integration
Unreal Engine 5 support
Web Support
Swift SDK
Essential features
Native Spatial Audio
Client-Server
Latest technology
Multi-room support
Intrinsic data protection
Real-time data synchronization

Made for Developers

In just a few lines of code you can connect and join a room. See the full list of our SDKs here.

Our ODIN SDK is deeply integrated into Unity and features automatic 3D spatial audio. Use the tools you know like AudioSource and AudioListener or the built-in Unity AudioMixer for your voice chat integration.

Manage all aspects of our Voice SDK within Unity and integrate it in a couple of hours into your game or XR experience.

Our ODIN SDK is deeply integrated into Unreal Engine 4 (UE4) and Unreal Engine 5 (UE5) and features Blueprint support and automatic 3D spatial audio. Our Voice SDK leverages Unreal Engines audio processing so that you can use the tools you know and love!

Manage all aspects of our Voice SDK within the Unreal Engine Editor and integrate it in a couple of hours into your game or XR experience.

Add real-time voice communication and text messaging in not time to your iOS and macOS apps and games. Our ODIN SDK is built on top of Apple’s Audio implementation and features automatic 3D spatial audio.

Manage all aspects of our Voice SDK within Xcode and integrate it in a couple of hours into your game or XR experience.

Integrating our Voice SDK in any website with vanilla JavaScript is seamless, effortless, and easy. Add our script and join a room, that’s it.

<html>
    <head>
        <script type="text/javascript" src="https://4npcdn.com/2355/odin/javascript/latest/odin.min.js"></script>
        <script type="text/javascript">
            var connectOdin = async function(room, user) {
                const token = await getToken(room, user);
                const odinRoom = await OdinClient.initRoom(token);
                await odinRoom.join();
                return odinRoom;
            }
            connectOdin("My Room", "John Doe").then(odinRoom => {
               console.log("Connected to room", odinRoom);
            });
        </script>
    </head>
</html>

Adding our Voice SDK to any modern JavaScript framework like Angular, Svelve, Vue, React is super easy. Just add our npm package @4players/odin to your package.json and connect a room. That’s it.

import { OdinClient } from '@4players/odin';
import { TokenGenerator } from "@4players/odin-tokens";

const generator = new TokenGenerator(apiKey);
const token = generator.createToken("My Room", "John Doe");
const odinRoom = await OdinClient.initRoom(token);
await odinRoom.join();

Add ODIN to your C or C++ projects with our simple to use ODIN Core SDK. Our Core SDK is the foundation of all other SDKs and features an easy-to-use interface.

// Generate access token - should be done on a server
char room_token[512];
OdinTokenGenerator* generator = odin_token_generator_create("__YOUR_ACCESS_KEY__");
odin_token_generator_create_token(generator, "My Room", "John Doe", room_token, sizeof(room_token));
odin_token_generator_destroy(generator);

// Setup event handler and join a room.
OdinRoomHandle room = odin_room_create();
odin_room_set_event_callback(room, handle_odin_event, NULL);
odin_room_join(room, gateway_url, room_token);

Pricing

Servers are hosted in the 4Players Cloud with more than 14 locations world-wide. Traffic and hosting included. The SDK automatically selects the best location for your users.

Trial
Free

Ideal for evaluation and development

  • Up to 25 PCUs
  • Unity and Unreal Engine Plugins
  • Web and mobile SDKs
  • Community Support via Discord
  • No registration required

What is Peak Concurrent User (PCU) ?

Concurrent users is how many users are connected at the same time to ODIN servers. And peak concurrent users means the peak of that value per month. You can see the current number of concurrent users in our dashboard and you can also limit the peak value to keep invoices within your budget.

Pricing model does not work for you?

If the pricing model does not work for you for whatever reason, please get in touch with us so we can create a custom proposal to fit your needs.

Download our ODIN server and gateway and start ODIN servers yourself wherever you want.

Perpetual License
10.000 /instance

Ideal for encapsulated environments like military, health and other applications that require to follow highest security standards

  • No Internet connection required
  • Windows, Linux and macOS Support
  • On-premise, AWS, Google Cloud, Azure, and more
  • Unlimited concurrent users per instance (depends on hardware)
  • Horizontally scalable
  • Support via Discord/Mail/Phone

Pricing model does not work for you?

If the pricing model does not work for you for whatever reason, please get in touch with us so we can create a custom proposal to fit your needs.

Experience Yourself

Download our samples and experience spatial 3D audio with friends, family and colleagues

Open Source
Open Source

Download and test our PUN based multiplayer sample built with Unity. We provide all the source-code in our Github repository. The sample also features many scripts for audio effects like damping and general bookkeeping stuff.

Multiplatform Showcase
Multiplatform Showcase

In this sample game, you run around a nice looking neighborhood and can talk to other players with 3D positional voice and a walkie-talkie in multiple channels. We also feature a web-based commander that you can use to interact with players directly from your browser.

FPS Shooter
FPS Shooter

A simple but fun old style FPS shooter on desert style maps. ODIN 3D positional voice is integrated so that you can talk to other players with voice or radio broadcast. Have fun!

SwiftUI Sample
SwiftUI Sample

A simple but fully functional SwiftUI sample that leverages OdinKit to build an iOS app that allows you to chat with friends in no time.

Experience how real-time spatial audio integration feels like in this short video built with Unity.