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Unreal Start Media Event Summary
On this page
Local | Remote | Description |
---|---|---|
On Add Media To Room Success | On Media Added | Triggered once the media has been added to the room on the server |
Info
It’s important to handle the On Media Added
event. Whenever you receive this event, you need to
assign the media to an Odin Synth Component
that is either part of the asset (added at design time) or you can
also create that component with Add Odin Synth Component
in your blueprint. The
Odin Synth Component
generates audio output from the incoming media stream.
Adding a media looks like this: