Developer Documentation

Unreal Start Media Event Summary

On Add Media To Room Success On Media Added Triggered once the media has been added to the room on the server

It’s important to handle the On Media Added event. Whenever you receive this event, you need to assign the media to an Odin Synth Component that is either part of the asset (added at design time) or you can also create that component with Add Odin Synth Component in your blueprint. The Odin Synth Component generates audio output from the incoming media stream.

Adding a media looks like this:

Handling On Media Added events

Handling On Media Added events