Developer Documentation

Unreal Connection Event Summary

LocalRemoteDescription
On Room Joined On Peer Joined Triggered if user joined a room

ODIN does not require any bookkeeping. A room is created automatically for the first connection and will be removed whenever the last user left the room. You join a room by calling the Join Room function in your blueprint.

Info

Please note: To join a room you need to create an access token. The whole process is described in the Unreal Engine Manual.

Joining a room looks like this:

Joining a room

Joining a room

Event handling looks like this:

The wired up peer joined event handler

The wired up peer joined event handler