On Room User Data Changed
Called whenever the user data of the room changed. Connect a Bind to On Room User Data Changed delegate node to handle this event for the specified room.
There might be issues if you create the event manually. Instead, drop a Bind to On Room User Data Changed node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose
Add Custom Event. Unreal will create the correct event for you then.
|Delegate||delegate||Bind to a Bind to On Room User Data Changed delegate node to get this event triggered once a peer has left the room.|
|User Data||Array of byte||The updated user data of the room as an array of bytes|
|Room||Room Object Reference||The Room object reference that the user just joined.|