On Room Joined

Handles Room Joined
events which are called once the local player has successfully Bind to On Room Joined delegate node to handle this event for the specified room.
Warning
There might be issues if you create the event manually. Instead, drop a Bind to On Room Joined node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose Add Custom Event
. Unreal will create the correct event for you then.
Inputs
Name | Type | Description |
---|---|---|
Delegate | delegate | Bind to a Bind to On Room Joined delegate node to get this event triggered once the room has been joined. |
Outputs
Name | Type | Description |
---|---|---|
Exec | exec | |
Peer Id | integer | The id of the peer that joined the room. This is the self peer id, i.e. the peer id of the local player. |
Room User Data | Array of byte | The user data stored in the room as an array of bytes |
Room | Room Object Reference | The Room object reference that the user just joined. |