On Message Received
Called whenever a peer has received a message. Connect a Bind to On Message Received delegate node to handle this event for the specified room.
There might be issues if you create the event manually. Instead, drop a Bind to On Media Removed node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose
Add Custom Event. Unreal will create the correct event for you then.
|Delegate||delegate||Bind to a Bind to On Message Received delegate node to get this event triggered when another peer sent a message.|
|Peer Id||integer||The id of the peer that joined the room. This is the |
|Data||Array of byte||The message payload data as an array of bytes.|
|Room||Room Object Reference||The Room object reference the message came from.|