On Media Added

Called whenever a peer has added a media. Connect a Bind to On Media Added delegate node to handle this event for the specified room.
Tip
There might be issues if you create the event manually. Instead, drop a Bind to On Media Added node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose Add Custom Event
. Unreal will create the correct event for you then.
Inputs
Name | Type | Description |
---|---|---|
Delegate | delegate | Bind to a Bind to On Media Added delegate node to get this event triggered once a peer has added a media object. |
Outputs
Name | Type | Description |
---|---|---|
Exec | exec | |
Peer Id | integer | The id of the peer that joined the room. This is the self peer id, i.e. the peer id of the local player. |
Media | Media Object Reference | An object reference to the media added to the room for the peer. You need to assign that media object to an Odin Synth Component so that audio will be sent to the output channel (i.e. speakers). |
Properties | Properties Object Reference | Properties of the media object |
Room | Room Object Reference | The Room object reference that the user just joined. |