Events

Our Unreal Engine Plugin contains these Blueprint Events:

NameDescription
On Add Media SuccessThis event is triggered in the Add media function once the media has been added to the room successfully
On Connection State ChangedHandles Connection State Changed events which are called when the connection state changed (i.e. a disconnect to the server). Connect a Bind to On Connection State Changed delegate node to handle this event for the specified room.
On Room JoinedHandles Room Joined events which are called once the local player has successfully joined a room. Connect a Bind to On Room Joined delegate node to handle this event for the specified room.
On Room User Data ChangedCalled whenever the user data of the room changed. Connect a Bind to On Room User Data Changed delegate node to handle this event for the specified room.
On Peer JoinedCalled whenever a peer joins the room. Connect a Bind to On Peer Joined delegate node to handle this event for the specified room.
On Peer LeftCalled whenever a peer left the room. Connect a Bind to On Peer Left delegate node to handle this event for the specified room.
On Peer User Data ChangedCalled whenever a peer has changed its user data. Connect a Bind to On Peer User Data Changed delegate node to handle this event for the specified room.
On Media AddedCalled whenever a peer has added a media. Connect a Bind to On Media Added delegate node to handle this event for the specified room.
On Media RemovedCalled whenever a peer has removed a media. Connect a Bind to On Media Removed delegate node to handle this event for the specified room.