Events
Our Unreal Engine Plugin contains these Blueprint Events:
Name | Description |
---|---|
On Add Media To Room Success | This event is triggered in the |
On Connection State Changed | Handles Connection State Changed events which are called when the connection state changed (i.e. a disconnect to the server). Connect a |
On Room Joined | Handles Room Joined events which are called once the local player has successfully |
On Room User Data Changed | Called whenever the user data of the room changed. Connect a |
On Peer Joined | Called whenever a peer joins the room. Connect a |
On Peer Left | Called whenever a peer left the room. Connect a |
On Peer User Data Changed | Called whenever a peer has changed its user data. Connect a |
On Media Added | Called whenever a peer has added a media. Connect a |
On Media Removed | Called whenever a peer has removed a media. Connect a |