Bind to On Connection State Changed
![Bind to On Connection State Changed](/images/odin/unreal/bp_on_connection_changed_node.jpg)
Listens to on Connection State Changed
events from the given Room object and calls the connected event handler of type On Connection Changed.
Inputs
Name | Type | Description |
---|---|---|
Exec | exec | |
Target | Room Object Reference | The Room for which events will be checked. Use the Construct local room handle node to create that Room object reference. |
Event | delegate | Connect a On Connection State Changed Event to handle this event. |
Outputs
Name | Type | Description |
---|---|---|
Exec | exec |