Delegates
Our Unreal Engine Plugin contains these Blueprint Delegates:
Name | Description |
---|---|
Bind to On Connection State Changed | Listens on Connection State Changed events on the given Room object and calls the connected event handler of type |
Bind to On Room Joined | Listens on Room Joined events on the given Room object and calls the connected event handler of type |
Bind to On Room User Data Changed | Listens on Room User Data Changed events on the given Room object which will be called whenever the rooms user data got updated. |
Bind to On Peer Joined | Listens on Peer Joined events on the given Room object which will be called whenever a peer joined the room. Is not called for the local player. Use the |
Bind to On Peer Left | Listens on Peer Left events on the given Room object which will be called whenever a peer left the room. Is not called for the local player. |
Bind to On Peer User Data Changed | Listens on Peer User Data Changed events on the given Room object which will be called whenever a peer updates his user data. Is not called for the local player. |
Bind to On Media Added | Listens on Media Added events on the given Room object which will be called whenever a peer has added a media (i.e. activated the microphone). Is not called for the local player. |
Bind to On Media Removed | Listens on Media Removed events on the given Room object which will be called whenever a peer has removed a media (i.e. muted the microphone). Is not called for the local player. |