Delegates

Our Unreal Engine Plugin contains these Blueprint Delegates:

NameDescription
Bind to On Connection State ChangedListens on Connection State Changed events on the given Room object and calls the connected event handler of type On Connection Changed.
Bind to On Room JoinedListens on Room Joined events on the given Room object and calls the connected event handler of type onRoomJoined.
Bind to On Room User Data ChangedListens on Room User Data Changed events on the given Room object which will be called whenever the rooms user data got updated.
Bind to On Peer JoinedListens on Peer Joined events on the given Room object which will be called whenever a peer joined the room. Is not called for the local player. Use the On Room Joined event to handle joins from the local player instead.
Bind to On Peer LeftListens on Peer Left events on the given Room object which will be called whenever a peer left the room. Is not called for the local player.
Bind to On Peer User Data ChangedListens on Peer User Data Changed events on the given Room object which will be called whenever a peer updates his user data. Is not called for the local player.
Bind to On Media AddedListens on Media Added events on the given Room object which will be called whenever a peer has added a media (i.e. activated the microphone). Is not called for the local player.
Bind to On Media RemovedListens on Media Removed events on the given Room object which will be called whenever a peer has removed a media (i.e. muted the microphone). Is not called for the local player.