Unreal Engine Plugin
The Unreal Engine plugin is based on our C/C++ SDK and provides full blueprint support for UE4 and UE5. The latest version can be checked out from our Github repository:Download Unreal Engine SDK
- Unreal Engine 4.26 or any later version (including 5.x)
Internally, the plugin is built and tested with Unreal Engine 4.27.
To check out the SDK and use it as a project plugin, clone the git repo into a working directory of your choice.
This repository uses LFS (large file storage) to manage pre-compiled binaries. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
Clone the repository:
git clone https://github.com/4Players/odin-sdk-unreal.git
Cache the actual LFS data on your local machine:
git lfs fetch
Replaces the metadata in the binary files with their actual contents:
git lfs checkout
Next, unzip the files into a new Odin sub-folder under your projects Plugins folder. It should end up looking like
If you’re new to plugins in UE4, you can find lots of information right here.