Unreal Engine Plugin
The Unreal Engine plugin is based on our C/C++ SDK and provides full blueprint support for UE4 and UE5. The latest version can be checked out from our Github repository:
Download Unreal Engine SDKPrerequisites
- Unreal Engine 4.26 or any later version (including 5.x)
Internally, the plugin is built and tested with Unreal Engine 4.27.
Getting Started
To check out the SDK and use it as a project plugin, clone the git repo into a working directory of your choice.
This repository uses LFS (large file storage) to manage pre-compiled binaries. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
Clone the repository:
git clone https://github.com/4Players/odin-sdk-unreal.git
Cache the actual LFS data on your local machine:
git lfs fetch
Replaces the metadata in the binary files with their actual contents:
git lfs checkout
Next, unzip the files into a new Odin sub-folder under your projects Plugins folder. It should end up looking like /MyProject/Plugins/Odin/
.
If you’re new to plugins in UE4, you can find lots of information right here.