With Project ODIN, 4Players provides a complete, out-of-the-box solution that has been designed and built from the ground up for gamers, developers and publishers so they don’t need to spend valuable resources designing a comms solution on their own.
We offer deep game engine integration. It works with any multiplayer framework and also works for single player games (i.e. users can play for themselves but chat with other players).
Choose your platform
In the next steps you’ll integrate ODIN into an empty project to learn more about the integration and general concepts. Please choose your plattform to continue:
We also offer native client libraries that even work on the command line. We don’t have extensive documentation for that yet, but for those people still reading, a header file should be enough.
- Understanding Access Keys is an important part later when moving your game to production. Read this guide to understand how we use access keys and how they work in detail.