Developer Documentation

Update Peer Position does not work or works incorrectly

Please make sure to follow these tips:

  • The position scale should be set to the same value for all Peers in the ODIN room. The scale value also has to be set individually for each room that will utilize ODIN’s optimization feature. You can set the position scale using Unreal Set Room Position Scale ">Set Room Position Scale.
  • Invoking Unreal Update Peer Position ">Update Peer Position too frequently can lead to operational issues where the optimization of audio streams may not function correctly. Limit the frequency of calling Update Peer Position to a maximum of 10 times per second. This equates to one update every 100 milliseconds. We recommend using Unreal’s Set Timer by Event node to update the position in Odin rooms.

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