Developer Documentation

Spatial audio does not work. What is wrong?

If the voice chat is working und you managed to hear other players, but it sounds like they are always “inside your head”, please look Add Odin Synth Component ">here and check if you set the right target for the Odin Synth Component.

If you used this blueprint example, you have to be careful to choose the right player character for every single event as mentioned in the info box below.


In a real 3D shooter with 3D audio you would not choose the local player, but map the Odin Peer Id with your Unreal Player Id and then assign the Media to the corresponding player character. This way, Unreal will automatically process the audio in its audio engine and apply attenuation, i.e. dampen the volume the farther away the player is from the listener.

If everything is connected correctly, more details on Sound Attenuation can be found in the Unreal Documentation

Explore our comprehensive Unreal Tech Demo Project for a hands-on learning experience on setting up Proximity Voice Chat in a Multiplayer Game. This demo project is designed to guide you through the key steps and considerations for integrating proximity-based voice communications effectively.

For a more interactive learning journey, we also offer an extensive Unreal video tutorial series. This series provides step-by-step instructions on configuring Proximity Voice Chat, ensuring a thorough understanding of the process from start to finish.

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