Developer Documentation

Are there any dependencies to other plugins?

Yes, ODIN uses Epic’s official Audio Capture Plugin to capture audio from input devices, such as microphones. Users have the option to either user the default Audio Capture object provided by the Create Audio Capture method, or the extended Odin Audio Capture object. We recommend using Create Odin Audio Capture due to its superior features, such as the ability to switch capture devices on supported platforms and enhanced Push-To-Talk functionality.

Other than that, ODIN defaults to Unreal’s standard audio playback, meaning any voice data played in-game is managed like any other audio source in Unreal. This makes it possible to implement exciting features like Proximity Voice Chat and manage settings like Volume controls using Unreal’s existing solutions.

See also

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