Developer Documentation

Are there any dependencies to other plugins?

Yes, ODIN uses Epic’s official Audio Capture Plugin to capture Audio from input devices like a microphone. ODIN allows using either the default Audio Capture object provided when calling Create Audio Capture or the extended Odin Audio Capture object.

Other than that, ODIN will use the default Unreal Audio playback - this means, any Voice data played in-game will be handled like any other Audio Source in Unreal. This makes it possible to implement exciting features like Proximity Voice Chat and to handle settings like Volume controls using the established Unreal solutions.

See also

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