Creates a PlaybackComponent and attaches it to a GameObject. You can either provide a GameObject tag or you can also provide a GameObject directly. The PlaybackComponent is the audio representation of a peer connected in an ODIN room. Use this function to create a PlaybackComponent connected to the ODIN peer and attach it to the GameObject (i.e. the corresponding player object).
graph LR; subgraph Unity Scene subgraph Player1 [Player 1] PBC1[PlaybackComponent]-->GO1[GameObject] end subgraph Player2 [Player 2] PBC2[PlaybackComponent]-->GO2[GameObject] end end subgraph ODON Server subgraph ODIN Room Peer1[Peer 1] --> PBC1 Peer2[Peer 2] --> PBC2 end end classDef blue fill:#DDFAFF class Player1,Player2 blue
The best place to call this function is in the callback OnCreatedMediaObject as you get all relevant info in the callbacks parameters that you need when calling this function. Please see PlaybackComponent for more info on available settings.