4Players – We Are Gaming

4Players – We Are Gaming

It is hard to believe: 4Players just celebrated its 20th anniversary!

A lot happened since its inception in 2000 by four enthusiastic gamers and programmers. We accompanied and shaped gaming on its way into the middle of society. Always at the pulse of time. Across five hardware generations and 15 console launches.

From day 1 we focused on digital content, while most print publishing houses frowned upon us and smiled at us, the naive idealists. 4Players.de is one of the longest running and internationally renowned online magazines for computer and video games in the GSA area.

We acknowledged early that the need for gaming services doesn’t end with the purchase of the game. 4Players was one of the first companies in Germany and Europe that offered game and communication servers. Exclusive partnerships with, among others, Electronic Arts (Battlefield franchise), Activision (Call of Duty 4) or TeamSpeak (official server partner) prove, that 4Players has found its place in the gaming cosmos with its growth potential.

The market is constantly changing. We are changing with it. And we are a relevant influence on it. No matter what the gaming needs are – 4Players has a solution. For gamers, who relish honest opinions. For publishers for whom only the most reliable servers are good enough. For developers, who are banking on innovative community-, retention- or monetization-tools.

The future is in flow, and we will make an important contribution. 20 years of experience, boisterous enthusiasm and creativity are the foundation, on which we will reach our ambitious goals together with the Marquard Group. We will not only accompany, we will shape: How games are developed and how they are consumed. Because we are gaming.

Once again we are pioneers: Our „Gamification as a Service“ project SCILL offers unequalled opportunities. Students will have fun whilst learning. Our products will see to it that we as a society will move more and eat healthier. Games will offer more fun with our solutions. We have a prosperous future ahead of us and couldn’t imagine a better home than the Marquard Group.

Phillip Schuster
CEO 4Players GmbH

4Players launches Gamification as a Service platform

4Players launches Gamification as a Service platform

4Players GmbH announces the launch of its SCILL: Gamification as a Service (Gaas) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.

With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal effort, integrate monetization options like battle passes with ease or add various layers of retention. Whatever the project, e.g. web or mobile apps, intranets or games of any genre: With the innovative SCILL self-service platform, gamification elements can be integrated seamlessly into existing or coming projects with minimum investment and regardless of what engine or development environment is used. Existing user accounts or payment systems can be connected so users don’t have to leave the ecosystem they are in, while sensitive data is safely stored on the provider’s servers, naturally.

The toolset is flexible, scalable and available in multiple price ranges including a fully functional cost-free option.  During development the focus was developers’ needs, as shown in the comprehensive, clearly arranged documentation or the intuitive UI in the admin panel. Not only here 4Players‘ experience of more than 20 years as a provider of ‚software as a service‘ is evident.

„We are very proud and excited to launch SCILL Gamification as a Service today“, says Phillip Schuster, CEO 4Players GmbH. „Our experience with SCILL Play has shown that we can reduce the required development time for adding user challenges, achievements and fully-fledged Battles Passes significantly. Our new toolset empowers game developers and publishers to leverage the power of our technology directly in their game, app or website. We can’t wait to see the first challenges go live soon and will continue to add more features like tournaments to SCILL GaaS.“

More information on SCILL Gamification as a Service can be found on the official website:
https://www.scillgame.com/

You can also find the full press release in the press section.

Fire at will: New challenges available for World of Warships

Fire at will: New challenges available for World of Warships

4Players GmbH announces that their community and challenge platform SCILL Play now fully supports the naval combat spectacle World of Warships from Wargaming. This means that the tens of thousands of players who duel in explosive battles with historical warships every day can look forward to a continuous stream of fresh challenges and rewards created in direct cooperation with Wargaming.

To take on the new challenges, all the players need to do is link their Wargaming account to the free SCILL Play app, which is available as a web version as well as for iOS and Android systems – after successful verification they will be able to take on further personal challenges in World of Warships based on the familiar game mechanics. Successfully completed challenges are rewarded with SCILL Coins, which can be exchanged for Premium Days and Flag Packs, among other things.

In addition, they can be part of an active cross-game community, easily connect with other gamers from around the world, form alliances and use the video (coming soon), text or voice chat features that are part of the SCILL Play app.

Marc Berekoven, Project Manager SCILL Play and Head of Business Development 4Players: “The World of Warships community is one of the most loyal and quality-conscious of all. We gladly accept the task of adding another challenge layer to the content continuously provided by Wargaming in order to tie gamers even more closely to the game. With a continuous supply of new high-quality tasks for fleet captains of all skill levels, SCILL Play ensures that the exciting naval battles are given an additional level of motivation. We look forward to welcoming World of Warships players to SCILL Play!”

As part of the support within SCILL Play, World of Warships will become an integral part of the regular SCILL Play Community Clash events and the recently launched SCILL Play Cup Series of solo and clan tournaments.

The full press release can be downloaded in the press section.

4Players partners with Boxelware

4Players partners with Boxelware

4Netplayers, the hosting service of 4Players GmbH, and the Erlangen development studio Boxelware have agreed on a partnership for the space sandbox game Avorion. As part of this collaboration, 4Netplayers will provide the official game servers for the space adventure as an exclusive partner. Since its release on Steam at the beginning of March, the game has generated more than 6200 overwhelmingly positive reviews.

Oliver Paul, Project Manager 4Netplayers: “The partnership with Boxelware is a further step for us to consolidate our status as one of the largest European server providers and to expand our business internationally with additional locations in the USA.
We are confident that with our powerful data centers, our years of experience in the server business and our technical expertise, we can help to effectively support Avorion’s online gaming experience. We will ensure that Boxelware’s game vision reaches the gamer without compromise and without lag”.

Felix Schieber, Game Designer of Avorion, adds: “4Netplayers is a very competent partner. The server capacity is worth its weight in gold for us and the advice on efficient usage is also very valuable to us. In addition, it is very advantageous for our community to be able to host their own servers easily at the push of a button”.

The full press release can be downloaded in the press section.

SCILL Play supports endless runner Tri6: Infinite

SCILL Play supports endless runner Tri6: Infinite

SCILL Play announces a partnership with the Erlangen-based indie team Clockwork Origins to include the Endless Runner Tri6: Infinite as an officially supported title in all its SCILL Play apps. Immediately with today‘s launch on Steam, gamers can look forward to new curated challenges and rewards created in direct collaboration with the development team. WIth SCILL Play the hunt through cyberspace, where players will attempt to face the ever-changing racing conditions in the battle against time not only solo but also with up to four players split-screen, will receive an additional level of motivation.

“We are a big fan of the German indie scene, which still receives too little attention,” says Marc Berekoven, Project Manager SCILL Play and Head of Business Development 4Players. “For SCILL Play, the partnership with Clockwork Origins is not just another way to give smaller teams the chance to offer features such as Battle Passes or community content that they would otherwise only be able to manage with great difficulty or a high level of personnel effort. With the integration we are also showing that SCILL can not only be used for classic multiplayer titles or genres, but that it also adds value to games across genre boundaries. No matter if blockbuster or indie project, if solo, PvE or PvP, no matter if strategy, jump & run, role-playing or an interesting end-less runner with splitscreen option: SCILL Play can be integrated with minimal effort and gives development teams regardless of their size intuitive tools to offer gamers new challenges and expand the community.

Sebastian Frenzel, one of the founders of Clockwork Origins, adds: “Tri6: Infinite is one of those games that are quick to learn and difficult to master. SCILL’s concept is ideal for offering players additional challenges in Tri6: Infinite that put their skills to the test and prepare them for immediate competition in the leaderboards. We are therefore pleased to release the game with full SCILL integration on July 17th.“

The full press release can be downloaded in the press section.

Marquard Media Group integrates 4Players GmbH into newly founded 4Players AG

Marquard Media Group integrates 4Players GmbH into newly founded 4Players AG

Computec Media Group releases 4Players GmbH into the newly founded 4Players AG based in Switzerland. The Hamburg-based gaming service provider will thus become a wholly owned subsidiary of Marquard Media Group, who, together with Group CEO Bijan Khezri will act as the main shareholders of 4Players AG.

All brands of 4Players GmbH, such as the internationally active server hosting 4Netplayers, the challenge and community platform SCILL Play or the renowned magazine 4Players.de, which celebrates its 20th anniversary this year, as well as numerous innovation projects still in development in the gaming and community sectors, will remain fully intact and will be intensified under the new owner.

With the new shareholders, the attached increased financial security and the resulting optimized ability to act, 4Players is taking the next step to taking a lead role in the continuously growing gaming industry on its chosen path as an expanding 360-degree service provider.  

Phillip Schuster, CEO and co-founder 4Players, comments: „I am very excited that the company founded 20 years ago by a group of passionate gamers is now empowered to independently grow after it benefited for ten years of freenet AG‘s guiding ownership and for the past ten years from Computec Media’s ambitious drive for expansion. For the 20th anniversary, we could not have imagined a better gift and directing signal for the future but to establish 4Players AG. Together with Marquard Media we are determined to continue the transformative path that started in 2017 and pursue the objective to firmly establish 4Players as a global leader for innovative solutions dedicated to gamers as well as the gaming industry. I would like to take this opportunity to thank all employees and partners that have shaped the past and continue shaping our future. I look forward to 4Players future success.“

Bijan Khezri, Group CEO and co-owner Marquard Media Group (MMG), adds: „4Players has been at the heart of the digital transformation that we introduced at MMG three years ago. MMG consists of six independent companies that have all followed three core principles in their pursuit of digital transformation: (1) our past legacy is not a contradiction but empowers the foundation for reinvention and future growth; (2) innovation is bottom-up and not top-down inspired; and (3) an integrated Group Management Board ensures that all potential resources within the Group as well as our ecosystems are optimally deployed to leverage Group synergies. 4Players and Phillip Schuster personally have played a prominent role in this process. The foundation of 4Players AG empowers growth beyond the limitations of Marquard Media Group.“

The full press release can be found in the press section.