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FMOD and ODIN: using voice chat in a state-of-the-art audio engine
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FMOD and ODIN: using voice chat in a state-of-the-art audio engine

Written by Reinhard Jagdhold
23 Jun 2025

FMOD and ODIN Voice

Are you using Unreal or Unity with a state-of-the-art audio engine like FMOD and wondering if it works together with our proximity voice chat ODIN? Yes, it does! We offer a helper plugin and extensive guides to set everything up for using our voice chat together with FMOD - even letting you stay independent of the built-in audio engine from Unreal or Unity. Using the DSP plugin approach you can benefit from low latency and extended mixing flexibility. This way you can take advantage of the high quality built-in features from FMOD and apply them to your voice chat signal, e.g. spatial audio, sound occlusion or environmental effects.

Read our Unreal Guide and the optional Unreal Adapter Plugin or our Unity Guide:

FMOD Unreal Guide

FMOD Unity Guide

Check out our Unreal Sample Project or the Unity Sample Project:

FMOD Unreal Sample Project

FMOD Unity Sample Project

What is ODIN Voice?

If you are new to ODIN, read all about our flexible and dev-friendly voice chat solution here: https://odin.4players.io/voice-chat/

If you want to know how to integrate ODIN Voice into your project, read this »Unreal Starter Guide« or watch our »Unreal Video Tutorial Series« or this »Unity Starter Guide« or watch our »Unity Video Tutorial Series«


Using Wwise? We got you covered with this »Guide for Wwise«

Do you need help with another sound plugin or did you already find a solution to make it work with Odin? Please tell us on Discord !

Discord Community