Hello ODIN Developers!
We are excited to bring you the latest update for the ODIN Unreal SDK - version 1.8.0. This release comes with important enhancements and new API features that further streamline your development process. Let’s delve into what 1.8.0 has to offer:
Core SDK Update
- The core SDK has been advanced to version 1.6.4. This update is pivotal in ensuring that our SDK remains at the forefront of technology. You can find more details on this update here.
API Enhancements
RestartCapturing
inUOdinAudioCapture
: This new addition allows for a more flexible control over audio capturing, enabling developers to restart capturing with ease.GetIsPaused
andSetIsPaused
inUOdinAudioCapture
: These functions provide greater control over audio capture management, allowing for a pause and resume mechanism.
Bugfixes and Improvements
- Unreal Engine 5.3 Compatibility: We’ve addressed build issues and deprecation warnings associated with Unreal Engine 5.3, ensuring smoother integration.
- Crash Fix on Capturing Restart: Resolved a potential crash that could occur when trying to restart capturing after stopping it.
CanContainContent
Disabled: In response to community feedback (as noted in issue #1), we’ve disabledCanContainContent
, focusing on enhancing user experience.
Join Us in Shaping the Future
As always, your feedback is invaluable to us. It helps us tailor our SDK to meet your needs and expectations. We encourage you to dive into version 1.8.0 and share your thoughts with us.
Together, let’s continue to push the boundaries of real-time communication in game development!