A few days after launching our Core SDK to production, we also launch version 1.0 of our Unity SDK. Its battle-tested, stable and super easy to integrate into new or existing games.
In contrast to relying on external apps, integrating comms right into the game allows creating unique, ultra-realistic and immersive gaming experiences. Using features like spatial audio and custom filters, there are no limits to creativity. Plus, there is absolutely no interference with existing technology you might use.
We have guides for adding [it to Photon based games](https://docs.4players.io/voice/unity/guides/pun-sample/" %}}) or games built with Mirror Networking.
Download our Unity SDK today and give it a shot! You’ll not regret it.
https://github.com/4Players/odin-sdk-unity/releases

Here’s a full list of changes and improvements:
General
- Core SDK has been updated to version 1.0.0 (details)
- Native bindings where updated to reflect the latest SDK changes
- Internal media IDs were removed from the API in favor of media stream handles
- Overall audio quality and performance has been improved dramatically
API Changes
Added
Room.UpdateRoomUserDataUpdated functions to use
IUserDatainterface more effectivelyRenamed
Room.UpdateUserDatatoRoom.UpdatePeerUserDataRenamed
ApmConfigoptionOdinNoiseSuppressionLeveltoNoiseSuppressionLevelfor sake of consistencyReplaced
MediaIdwithMediaStreamIdinOnMediaAdded,OnMediaRemovedandOnMediaActiveStateChangedevent argumentsAdded
OnConnectionStateChangedevent

