4PLAYERS BLOG
Wenn Business und Bildung Hand in Hand gehen – Ein Workshop zur Einführung ins Multiplayer Gaming mit dem Voicechat der nächsten Generation beim FAL-Berufskolleg zusammen mit der 4Players GmbH
Um den angehenden SpieleentwicklerInnen und MediendesignerInnen des FAL Berufskolleg eine neue Ansicht auf den Entwicklungsalltag von Spieleentwicklern zu geben, taten sich die Lehrenden Anja Schönfeld und Oliver Schönfeld vom FAL Berufskolleg mit der 4Players GmbH zusammen, um einen “hands-on”...
In-game Voice. Redefined. – 4Players releases communication software ODIN
German middleware and service provider 4Players announces the Early Access release of its communication software 4Players ODIN. Developed by veterans responsible for the renowned globally successful TeamSpeak software, ODIN represents the next generation of in-game voice tools.
Indie Campus – Cologne: Successful conference debut
4Players and Indie Hub are very satisfied with the premiere of the indie event and are already planning the next edition The first Indie Campus, organized by Indie Hub and 4Players in close cooperation with KölnBusiness and Atypic Labs from Québec, was a complete success. On September 14 and 15,...
4Players GmbH discontinues editorial support of its online magazine in autumn
4Players will be focusing on its core-businesses like software-solutions and worldwide server hosting, thus completing the multi-year transformation process "EMPOWERING GAME EXPERIENCES" from a digital media company to a provider of high-tech solutions for the gaming industry Hamburg, Germany,...
4Players and Indie Hub present “Indie Campus – Cologne”
2 days, 26+ speakers, 100% fun and infinite ideas on the topics 'player retention' and 'monetization' 4Players is pleased to announce that together with Indie Hub (organizer of Indie Game Fest) and KölnBusiness we will host the premiere of "Indie Campus - Cologne" on September 14 and 15, 2021!...
4Players SCILL: Leverage your content – at your heart’s content!
What is 4Players SCILL? And how can we help you to save development resources and thus money? In a nutshell: 4Players SCILL is a high-tech cloud-based toolset focusing mainly on tracking game-events in realtime and utilizing the gathered data, developed by 4Players, a German company with more than...