Wenn Business und Bildung Hand in Hand gehen – Ein Workshop zur Einführung ins Multiplayer Gaming mit dem Voicechat der nächsten Generation beim FAL-Berufskolleg zusammen mit der 4Players GmbH
Um den angehenden SpieleentwicklerInnen und MediendesignerInnen des FAL Berufskolleg eine neue Ansicht auf den Entwicklungsalltag von Spieleentwicklern zu geben, taten sich die Lehrenden Anja Schönfeld und Oliver Schönfeld vom FAL Berufskolleg mit der 4Players GmbH zusammen, um einen “hands-on”...
German middleware and service provider 4Players announces the Early Access release of its communication software 4Players ODIN. Developed by veterans responsible for the renowned globally successful TeamSpeak software, ODIN represents the next generation of in-game voice tools.
4Players and Indie Hub are very satisfied with the premiere of the indie event and are already planning the next edition The first Indie Campus, organized by Indie Hub and 4Players in close cooperation with KölnBusiness and Atypic Labs from Québec, was a complete success. On September 14 and 15,...
4Players will be focusing on its core-businesses like software-solutions and worldwide server hosting, thus completing the multi-year transformation process "EMPOWERING GAME EXPERIENCES" from a digital media company to a provider of high-tech solutions for the gaming industry Hamburg, Germany,...
2 days, 26+ speakers, 100% fun and infinite ideas on the topics 'player retention' and 'monetization' 4Players is pleased to announce that together with Indie Hub (organizer of Indie Game Fest) and KölnBusiness we will host the premiere of "Indie Campus - Cologne" on September 14 and 15, 2021!...
What is 4Players SCILL? And how can we help you to save development resources and thus money? In a nutshell: 4Players SCILL is a high-tech cloud-based toolset focusing mainly on tracking game-events in realtime and utilizing the gathered data, developed by 4Players, a German company with more than...
Crystal Chasers League is a “Fun Racer” made by FLIPSTAR. It uses the power from 4Players SCILL by integrating Challenges and Achievements with the help of our SCILL Unity SDK.
The developers from Flipstar say:
“We are glad to have picked SCILL to add Challenges and Achievements in our game – it allowed us to integrate a feature that requires backend work without needing to code it, saving us a lot of time.”
Crystal Chasers League defines goals to accomplish and shows them to its players. This creates an extra layer of competition besides winning the game against other players or bots.
In the 4Players SCILL Admin Panel they created also a different type of challenge. When players accomplish certain goals the very first time, they get awarded by an achievement.
Track in real-time
All events are processed in real-time on the backend of 4Players SCILL. The game client uses the SCILL Unity SDK to subscribe to real-time updates in the background. When receiving new data the game shows it directly on screen. Immediate rewards increase the feeling of accomplishment!
Reward players with XP
Each finished challenge and achievement rewards the player with experience points (XP) which let the player unlock additional content in the game when reaching a new level.